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Welcome to my Work Blog / Portfolio. My name is Kei Kasai, I specialise in 3D Modelling, Sculpting, Texturing, Character Rigging, Animation, Character and Creature Design. I'm available for freelance & contractual work, email me @  kei.kasai07@gmail.com


NOTE: MAJOR PORTFOLIO UPDATE VERY SOON
- WATCH THIS SPACE


LATEST WORK                                           

Disney Stylized Characters - WIP

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Candy Kitty Kat - WIP

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Spirit Archer - WIP

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Recent ZBrush Sculpt / WIP

Some few personal projects I've been working on my spare time.
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PRE-DOMINACE WAR V CHALLENGE : TECHNO MAGE

This is my first time joining Dominance War. For the Pre-Challenge, the brief was to create and choose 1 from 4 classes (War General, Techno Mage, Shadow and Corrupted), 3000 tris max total for the character, weapons and gears, 1024X1024 for diffuse, spec, glow alpha. No normal or bump map allowed. 4 weeks to finish.
I chose to create a Techno Mage, 2615 total tris, 1024 x 1024 diffuse, spec and alpha, here's my finished character work , and now preparing and looking forward for the main event.

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BIG BLOCK GAMES : GOBLIN WAR MACHINE

With over 100 thousand players across the globe enjoying this game, I'm really happy to be part of this fun and addicting game.  For this project, I worked on modeling the Goblin.

Press the image (Play Now) below to play the game, enjoy.

For more info and awesome games click the link below:
BIG BLOCK GAMES
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GLOBAL GAME JAM 2011 : PLANET BUSTER

Aside from working, learning new techniques, doing workshops and joining local and international competitions. I also love collaborating with people.
This is also the first time for me to join the Global Game Jam, it''s a 48 Hour event of collaboration and making games.  I really had fun working with my team and helping other teams as well. Below is one of the title screen I made for our team.

For more info click the links below :
http://www.globalgamejam.org/2011/planet-buster

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CGHUB-CHARACTER FORGE 002: MEG THE ZOMBIE WEREWOLF WITCH

Aside from doing some freelance work, I also decided to join a Halloween theme challenge for a 3D Character design on my spare time.
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NHNZ - RUNAWAY : FLUTTER

After the TV Project (China’s Lost Pyramids), I worked for 2 weeks in the Game’s Unit of NHNZ called Runaway Play under Tim Nixon. I worked as an Effects Artist, focused on the development of “Forest Magic” particle system.

For more info click the link below :
RUNAWAY
http://www.runawayplay.com/tag/flutter/

NHNZ : ANCIENT SECRETS - CHINA'S LOST PYRAMIDS

(Jan 2010 - May 2010)

This project was created for National Geographic. My role in the team was one of the  3D (Freelance) Artist-Maya Generalist (modeling, texturing, animation, lighting, rendering and compositing.)

Aside from that I also did a few Pre-viz work for their project "China's Smart Tower" which was part of the Megastructures series.

Below is one of my sample models for China's Lost Pyramid ( Terracotta Soldier Statue - ZBrush Sculpt ) and the Official Trailer can also be found in NHNZ's Website

For more info click the link below :
NHNZ
http://www.nhnz.tv/home

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GNOMON WORKSHOP                                                 Posted: SEPT 28/09

Had an amazing time learning from some of the top people in the industry and meeting new and inspiring people from all over the world, Thanks Gnomon (Alex Alvarez) for the free ticket and I'll definitely attend the next one in 2010!!

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METIA INTERACTIVE : THE GUARDIAN                                         Posted : AUG 12/09

Freelance work for Maru Nihoniho of Metia Interactive, My task was to create characters based on her original game ip "The Guardian". Here are some of the characters I've done so far.

 Process: I started by sketching some concept and finalised their silhouette, then modeled a simple base mesh in Maya - exported them to ZBrush for detailing.

For more info click the links below :
METIA INTERACTIVE
http://www.metia.co.nz/
THE GUARDIAN
http://www.metia.co.nz/guardian.htm

Work in Progress

DIGIPOST - Cascade, The Natural Order             ( My first major career break 2007)

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The VFX was all done here in New Zealand at Digipost. Took a team of 4-6 artists 18 weeks, from character design, supervising the shoot, high res print stills and then working through 52 shots in a 60 second commercial.
Directed by Jesse Warn of Film Construction and DOP by the legendary John Seale (Oscar winner for The English Patient, plus noms for Rain man and Witness). The agency was Badjar.

Modeled with Maya and Zbrush.
Camera and object tracking - Syntheyes
Animation - Maya
Rendering - Mental Ray and Renderman for Maya
Compositing - Shake and Flame

VFX Supervisor - James Cunningham
3d Artists : Nick Wilson, Matt Sutherland, Jay Renner, Leslie Chan, Glen Dawick, Kei Kasai.
BG masks by Glasshammer.

For more info click the links below :
CGSOCIETY

http://features.cgsociety.org/story_custom.php?story_id=4329&page=
DIGIPOST
http://www.digipost.co.nz/

TASK:

For this project, I was assigned to model, sculpt and texture the snake head.

DigiPost-Cascade-Natural Order from Kei Kasai on Vimeo.


 NIGHTFALL : REVIEW                                                                     Posted : AUG 12/09

Today I got an e-mail from Stephanie (our school marketing) that our game project "Nightfall" was recently reviewed by Gerard Campbell from Stuff.co.nz and had a really awesome feedback.  Happy Days! :)

For more info click the link below :
STUFF.CO.NZ
http://www.stuff.co.nz/technology/games/2740179/Review-Nightfall

NIGHTFALL : MDS Game Development Project                            Posted : JUL 10/09

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"I survived the Nightfall", recently I completed my course in Media Design School, Graduate Diploma of Game Development (Art Stream). My primary task was to create 2 of the main characters in the game  ( Scientist and 1st Lieutenant ), as well as menus, splash screens and UI graphics. In the final weeks, I worked closely with our  Animator Lead and Environment Lead the school's marketing department in developing promotional material, including posters, trailer, box art and even T-Shirt design. 





Nightfall Trailer from Media Design School on Vimeo.

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Character Work

2d and 3D graphical work for the HUD, menus, splash screens and UI graphics. I collaborated constantly with Tim Bewick and  some other programmers responsible for the UI functionality.

MARKETING MATERIALS : Towards the end of the course I worked closely with Tame Tahana our Lead Animator for the trailer, Lead Environment Artist Blake Dwan and Jason Bunker  for the screenshots and our schools marketing person Stephanie Dunant


AUCKLAND GAME WORKS :
THE KIWI'S TALE - RETRO REMAKE 2008 2nd Place                                 

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While doing the course in Media Design School (Graduate Diploma of Game Development), I decided to do some collaborations in my spare time since I really like and enjoy working in teams. I thought that this would be a great opportunity to learn new things and meet other people who are passionate in making games.

For more info click the link below :
AUCKLAND GAME WORKS

http://agw.org.nz/

TASK:
For this project, I created the title screen and did some character sprite sheet.


MDS: Graduate Diploma of  Game Development (Student Journal)            2008-2009


MDS: Diploma of 3D Computer Animation (Final Demo Reel) - My early works  2005-2006
Graduated with an award - Highly  Commended in  Lighting and Texturing


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